/**
* Die class by igor.
* Simulates the rolling of a 6-sided die.
*
* USAGE:
* Create a die by passing a 6-character string to
* the constructor. Each side of the die (top, north,
* east, west, south and bottom) will be assigned a character
* from that string (in that order).
*
* roll( d ) rolls the die by 90 degrees in the given
* direction d ('n', 'e', 'w' or 's').
*
* get( f ) returns the character on face f ('n', 'e',
* 'w', 's' or 'b').
*
* TWEAKING:
* If you have lots of dice, you should replace the
* string with an array of 6 characters and change the
* constructor.
* If you wish to store the faces in a different order,
* you only need to change the T, N, E, W, S and B macros.
**/
#include // For testing only
#include
using namespace std;
struct Die
{
#define T s[0]
#define N s[1]
#define E s[2]
#define W s[3]
#define S s[4]
#define B s[5]
#define CYC( a, b ) t = T; T = a; a = B; B = b; b = t; break;
string s;
Die( string ss ) : s( ss ) {}
void roll( char d )
{
char t;
switch( d )
{
case 'n': CYC( S, N );
case 'e': CYC( W, E );
case 'w': CYC( E, W );
case 's': CYC( N, S );
}
}
char get( char d )
{
switch( d )
{
case 't': return T;
case 'n': return N;
case 'e': return E;
case 'w': return W;
case 's': return S;
case 'b': return B;
}
return 0;
}
#undef T
#undef N
#undef E
#undef W
#undef S
#undef B
#undef CYC
};
//------------------- TESTING ------------------
int main()
{
Die d( "124356" );
d.roll( 's' );
d.roll( 'e' );
d.roll( 'n' );
d.roll( 'w' );
printf( "%c%c%c\n", d.get( 't' ), d.get( 'n' ), d.get( 'e' ) );
return 0;
}